altamid plasma weapons. Beam Arrays fire a series of average damage beams across a 250° arc. altamid plasma weapons

 
 Beam Arrays fire a series of average damage beams across a 250° arcaltamid plasma weapons That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons

The Abronath was an ancient bioweapon of mass destruction created by the "Ancient Ones" of Altamid. 5% chance: Restore 50 Hull each sec and improve Damage by 2. During special promotional events Infinity Lock Boxes become available. Only one crafted. Plasma Split Beam Pistol. Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector. The Altamid torp if fun because its fast-firing, but its not an energy torp and it doesn't have any reliable benefits and the only buffing it has is the 2 colony consoles. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 1 Cobalt Cadet Pack;. Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock Box]. It would be no issue for me to have beam overload 2 in my mix. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The damage they deal will be increased for each stack of this effect that is present on the targeted foe. Seconded. However my ship has more tactical boff slots than most. So while putting together a Plasma Beam DBB ship on an alt, I was surprised to learn there is a distinct lack of options for a… Plasma. Spatha. Long answer: . The Plasma-Disruptor Hybrid Beam Array is a unique hybrid beam array between the Plasma and Disruptor type energy weapons. The weapon regains one torpedo charge every six seconds. This replaces the standard Plasma burn. Altamid Plasma: 2. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. Quad Cannons very rapidly fire small, high damage bursts in a narrow firing arc, and are equally effective against shields and hull. Items that Bind on Equip. e. Given how low the proc chance is for weapons though, the choice between them largely boils down to aesthetics. The corrosive properties of their high-energy plasma weaponry can leave a lingering energy signature on enemy vessels that gradually corrodes armor plating, reducing their ability to withstand damage. Isolytic Plasma weaponry have a chance to create a localized subspace tear at the target, dealing plasma damage to them and. Gear Upgrade [| ]Torpedo Launchers are a type of ship weapon. ISA – Gear slots vs DPS. Fluidic antiproton wrist lance. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Their. They fire a powerful energy damage bolt at a single target. Very Rare Ground Weapon. Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. The three piece set unless it modifies torps as well would be virtually useless to a torp. It is only available by opening an Infinity Lock Box. 22. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Its going to give you more CritH than just about anything in the game other than Weapon Emitter Overdrive and CritH is a big deal. ) Viridian Plasma Weapons. Hi, everyone! Please, don't judje too harsh, it's my first ever post on a reddit. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. RRtW means the weapons are cycling at +240% their normal rate,. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. StarCitizen2 • 3 yr. Antiproton: +20% critical severity. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. History. Anytime your ship. Bolt Setting. Fluidic antiproton wrist lance. Andorian Tribble. Does it mean non-stacking in regards to the weapon (i. Assimilated Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. Abilities: Bio-Molecular Conduits; Unstable Bio-Molecular Personal Shield; Toxin Innoculant [Counter-Command Bio-Molecular Phaser Rifle] [Counter-Command Bio-Molecular Disruptor Rifle] [Counter-Command Bio-Molecular Plasma Rifle]Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Aft Weapons: 3 Altamid Modified Kelvin Torpedo Mk XV [CritD/Dm] [CritD]x3 [Reload]. Plasmatic Biomatter weaponry has a 2. It would be no issue for me to have beam overload 2 in my mix. Agony Phaser weapons (space) Alliance Hypercannon; Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space) Antiproton weapons (space) Armed Loitering Munition; Assimilated Plasma weapons (space) Aux Disruptor Dual. Business, Economics, and Finance. garaffe Member Posts: 1,353 Arc User. Altamid Modified Swarm Processor C A crit console, quite good but it's easy to. While some beam weapon types are clearly superior, there's no shortage of those I'd call inferior if not for the set bonuses and such. The console is very nice (a second Lorca console 3. c Wide Angle is the best Wide Angle Phaser in the game, but it is only marginally better than any other Wide Angle Dual Heavy Phaser Cannon. I have the choice between Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Altamid Plasma, give -15 Plasma resist, has Omni. 5% for 30 sec (stacks up to 4 times). It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Digitizer Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. EVERY MMO should aspire to have this level of character customization. Official Description. It manages weapon power drains better than any other core because it has 66% power transfer rate increase and 10% weapon power cost reduction. And before ppl say "It's Lobi, it can't be re-engineered", the Altamid Modified Kelvin Torpedo can be re. I am constantly amazed at what is possible with the STO character creator & customization options. Join. Assimilated Plasma: 2. Plasma might just be the best single-target (BO/CRF) energy type in the game right now because it combines the excellent Lukari 2-piece (technical overload is soooo good), the DPRM 2-piece, and the Altamid 3-piece. Their damage will fall off with distance to the target. I would rate this weapon next though Polaron is not far or comparable to this weapon type. Chronoplasma Cannon is a Plasma-based directed energy damage weapon available for starships. Reply. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. End and the Death Part III Official Description. The result is crude but highly effective, guaranteeing the special Altamid. (It really does suck that set Plasma Omnis are so difficult to come by) Delta Alliance Beacon does not need to be in your device slot. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Beam Arrays fire a series of. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. This pack can only be claimed once per account and you must have completed the tutorial. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Having the beam array and sticking it in the back is a waste. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. STO Trek | Altamid Plasma Weapons (Beams & Cannons) Irate Mike 2. 5% chance to apply a plasma fire DoT directly to target's Hull. They fire multiple energy damage bolts at a single target. kelvin torps are interesting, and the new plasma altamid lobi torp is interesting with its set bonuses i guess. This set is obtained from the Lukari Restoration Initiative branch of the Reputation System. so if you were using DPS-focused weapons, it'd likely be dropped even lower. Using Projectile Weapons Officer doffs and/or Ceaseless Momentum (although I don't think CM could do it alone unless you're running, like, 5 Kelvin torps), it's possible to. It's the Trilithium-Enhanced Phaser Omni that is in conflict with the Altamid Modified Plasma Omni. Delphic Torps. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. 5 sec recharge. 1K views 3 years ago Please like and SUBSCRIBE! Please consider sponsoring my channel on Patreon!. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The following Universal sets are broken out into 3 categories for ease of organization. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Antiproton: +20% critical severity. Contents. 5% chance to apply X Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec. Beam Arrays are the most common and versatile weapons available. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Account Bind On Equip. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Their damage will fall off with distance to the target. The swarm processor though is the best item from this set, hands down. The plasma dot is less per second than normal plasma weapons and last only 10 seconds compared to 15 seconds. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. ago. Would really like to have a "regular" Mission Reward Plasma Omni though. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack. This pack can only be claimed once per account and you must have completed the tutorial. Beam Arrays fire a series of average damage beams across a 250° arc. e. Altamid Plasma Weapons Includes a chance of winning a Kelvin Vanity Shield! Ferengi Quark Marauder [T6] The Lobi Crystal Consortium (a wholly-owned subsidiary of Quark Enterprises) is proud to announce the arrival of the pinnacle of luxury and performance – the Quark-class Marauder. Metroid Dread, new chapter in Metroid series for Switch. Beam Arrays fire a series of average damage beams across a 250° arc. (Locators, tac colony). Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece Altamid Turret and Biomatter Turret (Lobi). Phasic Harmonic • Ferenginar. Fair enough. A subreddit dedicated to discussion surrounding the 'Forged in Fire' TV show on The History ChannelTo the point that before the Negh'var was last redone looks wise, I was using it to update the looks of Negh'var to be more modern looking. Beam Arrays fire a series of average damage beams across a 250° arc. Beam Arrays fire a series of average damage beams across a 250° arc. The 3-piece bonus gives 100% weapon haste (for 12 sec) as a clickie. Lots of plasma fire there. Withering disruptors maybe for a KDF captain, and maybe biomatter phasers for Fed. Very Rare Ground Weapon. Categories Categories:Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Any insight would be helpful as I'm not the best at the technical side of the game. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. This pack can only be claimed once per account and you must have completed the tutorial. Their. Assimilated Plasma: 2. First, it is destructible on high yield. MK II purples are particularly popular for upgrading as they have a higher chance. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. LightningEagle14 • 1 yr. Their damage will fall off with distance to the target. . Also using buff skills like Biofilter sweep and Dylovene (which. It's a separate shell design, which everyone was disappointed by when the trilogy was released. The weapons do not seem to be reclaimable if discarded; consider putting Protection status On. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Kagome didn't go into the pearl with her weapon, so it makes sense she'd make one for herself and one for Moroha. During special promotional events Infinity Lock Boxes become available. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Special Equipment Pack - Corrosive Plasma. Ferenginar Plasma is highly corrosive, in addition to sustained plasma damage, the plasma build up can become so intense that it renders the target incapable of performing complex functions. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. Note: both plasma weapon damage and proc. Beam Arrays fire a series of average damage beams across a 250° arc. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. They fire multiple energy damage bolts at a single target. Factoids about plasma: The two flavors of energy weapon DOT (regular and Corrosive DOT) stacks up to 5 times with themselves, and are separate from the stacks for plasma torpedoes, Omega torpedoes, Romulan torpedoes, and the Experimental Beam Overload. Secondary effects: Plasma DoT (292 base damage + 300% Cat1). Kinetic Torpedo builds focus on torpedo weapon damage and can be a single torpedo type (Photon/Quantum/Plasma, etc. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Science (Human): Science Team 1, Hazard Emitters 2, Photonic Officer 2, Gravity Well 3. Note: both plasma weapon damage. Traits deft cannoner the three training romulan operative and operative, fleet coordinator and go to the exchange for galvinized munitions. Beam Arrays fire a series of average damage beams across a 250° arc. 5% chance to apply a non-stacking damage-over-time debuffAltamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. Option B, turret, Altamid Torp, Altamid Omni. This pack can only be claimed once per account and you must have completed the tutorial. The fact that Cryptic made up the Plasma weapon arsenal doesn't really bother me, since it'd be pretty boring with just Phaser, Disruptor and Polaron. Crystal Radiation Projector. Quantum Torpedo Launchers fire projectiles that deal heavy kinetic damage in a 90° arc. I decided a while back to run the Borg plasma weapons on mine. The Altamid energy weapons are the ones with the damage resistance debuff. Sphere Builder ground weapon from the Lobi store shoots out of your palm like Iron Man. Resotorative Particle Focuser. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). D. Weapons: For a CRF build, you're missing out on one of the best combos in the game in combining the Advanced Piezo-Plasma Dual Cannons with CRF. Assimilated Plasma 2. These weapons have a 2. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Assimilated Plasma: 2. Just to be different. There is a random chance to receive one Picard Zhat Vash Lock Box as a regular loot drop. Note: both plasma weapon damage and proc DoT are increased with plasma damage. These builds generally will use Concentrate Firepower and Torpedo Spread so torps that behave well and gain extra benefits under both modes are desirable. Zhat Vash weaponry has a chance of applying a Viridium Isotope tracker which can allow all Zhat Vash weaponry to. If you can slot the console you'll get the haste. Open to gain a random level-appropriate Protostar Phaser weapon. Assimilated Plasma: 2. The device could affect a wide area - Krall expected to be able to use it to exterminate all life on the enormous Starbase Yorktown, millions of people in all. 25 current and stacking max weapon power. Sadly. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. Energy Damage. 5% chance: Restore 50 Hull each sec and improve Damage by 2. DHC and console. Altamid Plasma Array. Have a look at the Romulan Singularity Harness. Space Equipment sets are those combinations of Weapons/Consoles obtainable in-game through various methods. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. 1-torp builds are mostly about energy weapons and the torpedo is an add-on and/or procs certain beneficial traits. Or not. A results-oriented and exciting new. Altamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. This box contains Terran Discovery weapons. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. A. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. While the chance is minimal, 2. The beam has 2. Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. Plasma Repeater Pistol. You'll be. Altamid Modified Kelvin Torpedo. Isolytic Plasma weapons are fine. Special Equipment Pack (Lock Box and Mission Reward weapons) Digitizer Plasma (Mission Reward) • Obliviating/A Safe Galaxy Phaser. So while putting together a Plasma Beam DBB ship on an alt, I was surprised to learn there is a distinct lack of options for a…Plasma. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Plasma. 5% for 30 sec (stacks up to 4 times). This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Kelvin Divergence Lock Box]. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. Occasionally, the weapon's backblast will supersaturate the plasma conduits in the ship's weapon systems, providing a bonus to Critical Chance for all plasma weapons. 5% for 30 sec (stacks up to 4 times). 5% for 30 sec (stacks up to 4 times). This dual-setting piece of mining equipment emits a high intensity Plasma beam that is capable of serious damage and destruction, so please ensure that any user is. Plasma Damage __ Plasma Damage (__ DPS) 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)Plasma also has a damage over time chance which helps proc Atrophied Defenses. Value: 200. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. I like it, but there are a few clear places to improve. Assimilated Plasma weapons. . 5% chance: Restore 50 Hull each sec and improve Damage by 2. This box contains weapons based on recovered Na'kuhl technology. They each contribute a standard console modifier, choosing from a pool of ~30 options, along with up to 7. The larger Spatha used by the cavalry and. ago. Even having dual beams and maybe an Omni too would go a long way to change things up nicely. Viridian technology harnesses plasma into larger blasts for a powerful effect and they have the chance to accelerate their weapon cycle speed, improving damage output. S. Altamid Plasma Dual Cannons (Lockbox / Exchange) OR; Altamid Plasma Dual Heavy. Corrosive Plasma, gradually build up to -20 Plasma resist, no Omni. away. As for kits, definitely using the sci passive kit modules. Altamid Plasma Beam Array is a Plasma -based directed energy damage weapon available for. (previous page) * Beam Array; Cannon; Damage type (space). Kelvin Divergence Vanity Shield is a vanity shield available as a rare drop from the [Special Equipment Pack - Altamid Plasma Weapons] obtainable from the [Kelvin Divergence Lock Box]. 9% crit chance), the torpedo, and beam are nice unique plasma weapons with a good solid proc, and the 3 piece clicky is very potent. Values do not reflect skills or other modifiers. This replaces the standard Plasma burn. S. Hello, all! With the release of the Viridian Plasma weapons, I really wanted to make a competitive plasma cannon build that takes advantage of the weapon procs from both the Altamid torp, and the firing cycle haste proc of the viridian weapons. 1. As for kits, definitely using the sci passive kit modules. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. The downside to Plasma is that its expensive. It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. Lockbox Wide Arc cannons cannot be paired with crafted. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of. These weapons have a 2. Fair enough. They are also more accurate and deliver more damage than standard weapons. Detecting elevated amyloid-β (Aβ) pathology to support trial recruitment or initiating Aβ-targeting treatments would be of critical value. g. History The Altamid Adaptation Set is a set of space items that are available from the Lobi Crystal Consortium for 200 each. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. . ago. Improved Electro-Plasma System Flow. However my ship has more tactical boff slots than most. MK II purples are particularly popular for upgrading as they have a higher chance. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. This is a vanity shield replicating the visual themes of the. LightningEagle14 • 1 yr. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Energy weapons are generally not useful for science builds and are typically only slotted for things like set bonuses. Ferenginar Plasma is highly corrosive, in. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. Players can also acquire one from the Species 8472 reputation system and from the Altamid plasma weapons pack (a Kelvin-timeline weapons drop box). S. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Beam Arrays fire a series of average damage beams across a 250° arc. Or not. Shields drastically reduce the effects of kinetic damage. 5% chance to apply X Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec. #StarTrekOnline #STO #StarTrekNothing like the awesome visuals of a Assimilated Plasma Dual Beam Bank under overload, so you'll get plenty of that with this. Description. 1 I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Only one crafted Omni-Directional Beam may be equipped at a time. Note: both plasma weapon damage. So, basically, how ot works. Sphere Builder ground weapon from the Lobi store shoots out of your palm like Iron Man. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Altamid Plasma weapons (space) Ancient Obelisk Technology Set. At the Exchange, this pack can be found. During this time, enemies defeated on both Ground and Space maps will have a small chance. [Omni-Directional Altamid Plasma Beam Array] 2. Base damage: 583 + ~50% preload kinetic, added to 583 + ~100% preload plasma. Airsoft guns should be used when talent need to remove. This box contains two advanced Phaser technologies developed during the late 23rd Century: Pulse Phaser and Assault Phaser. Beam Arrays fire a series of average damage beams across a 250° arc. High Yield Torpedoes from this weapon are devastating Plasma Energy Bolts. It is not bound and thus it can be traded, mailed, sold or purchased from the Exchange. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. Trilithium Omni from into the Nexus. During this time, enemies defeated on both Ground and Space maps will have a small chance. They can be identified on the exchange, based on the icons. The zombiestrike sledgefire does not use trilogy shells. It took over three weeks after seeing this thread for me to reach Tier 5 in Discovery and Lukari, but I got it. D. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Its almost like the weapons Anubis Super Soldiers from Stargate are using. These sets can be obtained by replaying certain missions. Altamid Plasma Excisors are ranged ground weapons available for characters and bridge officers. No ranged foe-targeting abilities to force them to melee (except Lunge probably. Compression Pistol. Each of these weapon types shares the Phaser Transfer. This package will allow you to choose one prize from the following options: Phaser Weapons (32c. Assimilated Plasma: 2. This way the only weapons that are clearly. [Dmg]x2, [CrtH]x3, [CritD]x4, etc. After a Phaser's proc duration has ended,. This pack includes the following items for your captain: Online. The following Universal sets are broken out into 3 categories for ease of organization. Courier Antiproton • Viridian Plasma • 32c. PLASMA PEN BY LOUISE WALSH INTERNATIONAL. You will not see any appreciable DPS gains from switching to full Altamid, because weapon procs barely matter. T6 Temporal T'liss - Altamid plasma build. 5% chance: For 15 sec,-15 Plasma and Kinetic Damage Resistance Rating 200 [Ba'ul Linked Sentry Anti. 2. In the 2260s of the. That shield is basically the palette of the Kelvin D7 stripped off, so the nacelle glowing parts were the wrong color. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. Lots of plasma fire there. Ancient Power Cell. All weapons. This pack can only be claimed once per account and you must have completed the tutorial. #StarTrekOnline #STO #StarTrekWith the fun build done, it was time for a little devastation using plasma weaponry (the chosen type for Ferengi in Star Trek O. The ship’s crew and her adversaries proved resourceful and flexible, a trait exhibited by the. That said, I was already using the Ablative Hazard Shielding for flavor and survivability, so when I did the numbers, adding the VADA for its innate 15% Phaser damage and then another 15% Weapon damage from the 2-piece and the active's damage was better than the Altamid-Modified Swarm Processor, which is what I had there previously. Unfortunately, the Kelvin Vanity shield on a Fed char is basically the palette of the. Destructible AOE on High Yield. Open to gain a random level-appropriate Viridian Plasma weapon. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. I use the Lobi Plasma on both and the color/visuals seems to mesh more or less ok. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock. Viridian Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Weapons used are Terran Task. Altamid Modified Plasma Omni Mk XV [Ac/Dmg] [Acc] [Arc] [Dmg]x2 Used to Proc Mixed Armament Synergy, for its shipwide critical chance, combines nicely with Beam Overload (procs competitive engines) and gives me the right to call myself a true romulan because I run 1 plasma weapon :')Hey guys, I got a question for a plasma DHC build. This Plasma Omni Beam has sophisticated tracking hardware, improving shipwide Critical Strike chance when equipped. 118k dps, plasma torp (Altamid kelvin, Nanopulse, PEP, with two DBB's as avg torp reload was already at 1) 119k dps, photon torp (EBM. Weapons used: Quad Phaser Cannons, Prolonged Dual Cannons, Terran Task Force Dual Heavy Cannon, Targeting or Sensor-Linked Phaser Heavy Cannons, Trilithium Turret, Gamma Rep Turret, Targeting or Sensor-Linked Turret. Their damage will fall off with distance to the target. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. Or the gamma rep one. So, what's up with the Altamid Modified Plasma Omni?! Just bought the full Altamid Lobi set, and now it would seem the omni can't be re-engineered. Agony Phaser weapons (space) Altamid Plasma weapons (space) Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space) Antiproton weapons (space) Apex Predator. Or the gamma rep one. This pack can only be claimed once per account and you must have completed the tutorial. Isolytic Plasma weapons are fine. Each type of Altamid wrist weapon is equivalent in. and cramming a bunch of different damage boosting consoles onto your ship. Courier Antiproton • Viridian Plasma • 32c. 1. The strength in Plasma, IMO, is in the Advanced Piezos and Technical Overload, which only triggers on CRF and BO. Antiproton: +20% critical severity.